Loren Crain

Software engineer and indie game developer in southwest Missouri. I build games, web software, and the infrastructure behind them.

Systems and infrastructure

I designed and maintain Basaltwater, an open-source toolkit for setting up and operating Debian machines, Proxmox guests, web services, and development workstations. Its deployment workflows stage builds, isolate service accounts, check health, and support recovery. I use it to manage this website and my internal tools, services, and workstations.

Basaltwater case study · Source code

Engineering experience

My professional experience spans financial technology, e-commerce, and games. As a financial technology contractor, I built features for production websites using AWS Lambda, Cognito, DynamoDB, Amplify, CloudWatch, Route 53, IAM, and Secrets Manager. I have used Codex, Claude Code, GitHub Copilot, Cursor, OpenCode, and T3 Code in agentic development workflows.

I am especially interested in engineering work for nonprofits, wildlife conservation and environmental efforts, expanding access to science and technology, and human rights causes.

Selected work and contact

Antistatic is a solo-developed platform fighter with a bespoke C and TypeScript engine.

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