Loren Crain
Software engineer and indie game developer in southwest Missouri. I build games, web software, and the infrastructure behind them.
Antistatic
Antistatic is a solo-developed platform fighter with a bespoke C and TypeScript engine.
Systems and infrastructure
I designed and maintain Basaltwater, an open-source toolkit for setting up and operating Debian machines, Proxmox guests, web services, and development workstations. Its deployment workflows stage builds, isolate service accounts, check health, and support recovery. I use it to manage this website and my internal tools, services, and workstations.
Other open-source projects
Alongside Basaltwater and the Food Guide, I build creative tools, games, and small utilities. These projects include:
- Tools and sandboxes: vector-pose, Easing Lab, and Generator.
- Games and experiments: Hex Strategy, Corvus, and A Simple Snake Game.
- Languages and utilities: Trace, Waveplayer, and Gomoose.
Engineering experience
My professional experience spans financial technology, e-commerce, and games. As a financial technology contractor, I built features for production websites using AWS Lambda, Cognito, DynamoDB, Amplify, CloudWatch, Route 53, IAM, and Secrets Manager. I have used Codex, Claude Code, GitHub Copilot, Cursor, OpenCode, and T3 Code in agentic development workflows.
I am especially interested in engineering work for nonprofits, wildlife conservation and environmental efforts, expanding access to science and technology, and human rights causes.
Contact and sources
Concise profile · GitHub · LinkedIn · Email