Antistatic is a crisp, uncompromising indie platform fighter. Simple for beginners, with a philosophy to emphasize depth and variety of play at all levels. Engage in local multiplayer battles as teams or as rivals.
Inside a crumbling digital world, atomic combatants carry out their programming in an endless series of battles over the remaining shielded landmarks.
- Familiar mechanics — shields, directional influence, lag-canceling, grabs, wavedashing, and more
- Full GameCube controller support — play on the best controller for platform fighters using the official adapter
- 5 characters — all with different play styles, and more coming over Early Access
- 10 stages — polish to be applied later
bluehexagons is Loren "Terral" Crain, former lead programmer for Air Dash Online, and long-time Melee enthusiast who has competed in countless local tournaments (and easily-counted regionals) for every game in the franchise over the last decade. Antistatic has been in the works as a largely part-time endeavor for seven years, built in a fully-custom bespoke engine.