Antistatic

Antistatic is a solo-developed platform fighting game focused on competitive mechanics. Loren Crain designs, animates, and builds it with a bespoke C and TypeScript engine.

Engineering

The game includes a custom graphics and audio engine, physics and controller systems, and peer-to-peer netcode. Related open-source work includes the lobby server, input state machine, and Trace language.

Play and learn more

Steam · itch.io · Loren Crain's portfolio