Iron
Combo-focused heavyweight
Specials
Up - Grindstone
- On ground, can slide around during animation
- In air, trajectory depends on direction of control stick (up/forward/back/down/neutral)
Side - Spring
- Pseudojump
- Can be angled up/down
- Hurtbox extends before hitbox
Down - Clobber
- Two fast hits
- Pushes forward, and can turn around mid-animation for the second hit
Neutral - Bear Trap
- Hold to become a trap, release to attack
- Gives small upward boost when attacking, but ends in free fall
- Can grab ledge
Advice
- Space with bair, uair, jab, utilt, Spring
- Cross-up with nair
- Combo with up air, up tilt, dair, forward throw, bair
- KO with fair, nair, ftilt, dtilt, f-tap, u-tap
- Late KO with nair, uair, f-tap, u-tap, up throw, Clobber
- Second-hit up air is semi-spike