Rhodium
Disjointed moves with limitations. Uses down-special to charge moves.
Specials
Up - Loop Slash
- Quickly curve backward and up
Side - Memory
- Perform a hit in place, then quickly attack horizontally
- If attack lands, or an attack hit shortly before activation, then Rhodium remembers and moves toward that target
- If the horizontal leap connects, then Rhodium may act after the move; otherwise, become helpless
- Tip: Immediately using side-B after connecting with fast move, like nair, to home in for a follow up
Down - Refresh
- Rhodium's primary mechanic: using down-B refreshes every normal move
- Can be jumped out of start on frame 4, and is intangible on frame 1
- If no moves have been burned, has a frame 1 hit with weak knockback and horizontal trajectory
- Tip: Can double-Refresh to get out a hit even if moves have been burned; Refresh -> Jump -> Refresh before leaving ground (3-frame window; frame 4-6)
- See Refresh and Burn section below
Neutral - Burn
- See Refresh and Burn section below
- Shakes as it adds to the burn counter, until a move condition is met
- Divisible by 5: Kick
- Divisible by 9: Spin
- Divisible by 13: Back Stab