Silicon
Mobile fastfaller with a lot of combo setups, but often lacks KO power
Specials
Up - Arc
- Always does two jumps
- Jumps based on angle and tilt of control stick
Side - Trace
- Pseudojump
- Can be angled up/side/down
- Applies a status that hits several times after a short delay
- If shield is activated during status, all hits trigger instantly and can be powershielded
Down - Pulse
- Frame 1 hit w/ intangibility
- Jump-canceleble on frame 4
- Can turn around during animation
Neutral - Emit
- Projectile that can be land-canceled, does little damage but causes flinching
Advice
- Space with fair, bair, jab, lasers can be used to apply pressure
- KO with bair, nair, forward-tap, up-tilt, tipper up-tap, sweetspot ftilt
- Late KO with ftilt, up air, forward throw, down-tap, up-tap
- Combo with Pulse, down tilt, down throw, up throw, up tilt, jab 1/2, dair, up air, late hit neutral air
- Pulse semi-reliably combos into grabs and moves